THE SHARED REFERENCE Adventurer

Monster

Drow Acolyte

Outside your table’s allowed sources

Official reference · OotA · 2014

Creature type
Humanoid
Size
Medium
Armor class
10
Hit points
9 (2d8)
Speed
Walk 30 ft.
Challenge rating
1/4
Alignment
Neutral Evil
Strength
10
Dexterity
10
Constitution
10
Intelligence
10
Wisdom
14
Charisma
11
Passive Perception
12
Skills
medicine: +4; religion: +2; perception: +4
Senses
darkvision 120 ft.
Languages
any one language (usually Common), Elvish, Undercommon

Traits

Fey Ancestry

The drow acolyte has advantage on saving throws against being charmed, and magic can't put the drow acolyte to sleep.

Sunlight Sensitivity

While in sunlight, the drow acolyte has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Spellcasting

The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following cleric spells prepared:

Spell slots: 0: spells: light, sacred flame, thaumaturgy; 1: slots: 3; spells: bless, cure wounds, sanctuary

Innate Spellcasting

The drow acolyte's innate spellcasting ability is Charisma (spell save DC 10). The drow acolyte can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

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