THE SHARED REFERENCE Adventurer

Monster

Drow Commoner

Outside your table’s allowed sources

Official reference · OotA · 2014

Creature type
Humanoid
Size
Medium
Armor class
10
Hit points
4 (1d8)
Speed
Walk 30 ft.
Challenge rating
0
Alignment
Neutral Evil
Strength
10
Dexterity
10
Constitution
10
Intelligence
10
Wisdom
10
Charisma
10
Passive Perception
10
Skills
perception: +2
Senses
darkvision 120 ft.
Languages
any one language (usually Common), Elvish, Undercommon

Traits

Fey Ancestry

The drow commoner has advantage on saving throws against being charmed, and magic can't put the drow commoner to sleep.

Sunlight Sensitivity

While in sunlight, the drow commoner has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Innate Spellcasting

The drow commoner's innate spellcasting ability is Charisma (spell save DC 10). The drow commoner can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

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