THE SHARED REFERENCE Adventurer

Monster

Drow Elite Warrior of Lolth

Outside your table’s allowed sources

Official reference · FRAiF · 2014

Creature type
Humanoid
Size
Medium
Armor class
18
Hit points
71 (11d8 + 22)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Chaotic Evil
Strength
13
Dexterity
18
Constitution
14
Intelligence
11
Wisdom
13
Charisma
12
Passive Perception
14
Saving Throws
dex: +7; con: +5; wis: +4
Skills
perception: +4; stealth: +10
Senses
Darkvision 120 ft.
Languages
Common, Elvish, Undercommon

Traits

Fey Ancestry

The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic can't put the drow to sleep.

Sunlight Sensitivity

While in sunlight, the drow has Disadvantage on attack rolls.

Actions

Multiattack

The drow makes two attacks using Shortsword or Drow Hand Crossbow in any combination

Shortsword

Melee Attack: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage plus 10 (3d6) Poison damage.

Drow Hand Crossbow

Ranged Attack: +7, range 30/120 ft. Hit: 7 (1d6 + 4) Piercing damage, and the target makes a saving throw. Constitution Saving Throw: DC 15. Failure: The target has the Poisoned condition for 1 hour. While Poisoned in this way, the target also has the Unconscious condition. The target wakes up if it takes damage or if a creature within 5 feet of it takes an action to wake it.

Underdark Magic (3/Day)

The drow casts Darkness, Faerie Fire, or Levitate (self only), requiring no Material components and using Charisma as the spellcasting ability (spell save DC 12).

3/day: Darkness, Faerie Fire, Levitate

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