THE SHARED REFERENCE Adventurer

Monster

Drow Favored Consort

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
15
Hit points
240 (32d8 + 96)
Speed
Walk 30 ft.
Challenge rating
18
Alignment
Any alignment
Strength
15
Dexterity
20
Constitution
16
Intelligence
18
Wisdom
15
Charisma
18
Passive Perception
18
Saving Throws
dex: +11; con: +9; cha: +10
Skills
acrobatics: +11; athletics: +8; perception: +8; stealth: +11
Senses
darkvision 120 ft.
Languages
Elvish, Undercommon

Traits

Fey Ancestry

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The drow makes three Scimitar or Arcane Eruption attacks. The drow can replace one of the attacks with a use of Spellcasting.

Scimitar

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 27 (6d8) poison damage.

Arcane Eruption

Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 36 (8d8) force damage, and the drow can push the target up to 10 feet away if it is a Large or smaller creature.

Reactions

Protective Shield (3/Day)

When the drow or a creature within 10 feet of it is hit by an attack roll, the drow gives the target a +5 bonus to its AC until the start of the drow's next turn, which can cause the triggering attack roll to miss.

Spellcasting

The drow casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 18):

At will: dancing lights, mage armor, mage hand, message

3/day each: dimension door, fireball, invisibility

1/day each: darkness, faerie fire, levitate (self only)

Quick preview