THE SHARED REFERENCE Adventurer

Monster

Drow Favored Consort

Outside your table’s allowed sources

Official reference · MTF · 2014

Creature type
Humanoid
Size
Medium
Armor class
15, 18
Hit points
225 (30d8 + 90)
Speed
Walk 30 ft.
Challenge rating
18
Alignment
Neutral Evil
Strength
15
Dexterity
20
Constitution
16
Intelligence
18
Wisdom
15
Charisma
18
Passive Perception
18
Saving Throws
dex: +11; con: +9; cha: +10
Skills
acrobatics: +11; athletics: +8; perception: +8; stealth: +11
Senses
darkvision 120 ft.
Languages
Elvish, Undercommon

Traits

Fey Ancestry

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

War Magic

When the drow uses its action to cast a spell, it can make one weapon attack as a bonus action.

Actions

Multiattack

The drow makes three scimitar attacks.

Scimitar

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 18 (4d8) poison damage. In addition, the target has disadvantage on the next saving throw it makes against a spell the drow casts before the end of the drow's next turn.

Hand Crossbow

Ranged Weapon Attack: +11 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.

Innate Spellcasting

The drow's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Spellcasting

The drow is a 11th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). It has the following wizard spells prepared:

Spell slots: 0: spells: mage hand, message, poison spray, shocking grasp, ray of frost; 1: slots: 4; spells: burning hands, mage armor, magic missile, shield; 2: slots: 3; spells: gust of wind, invisibility, misty step, shatter; 3: slots: 3; spells: counterspell, fireball, haste; 4: slots: 3; spells: dimension door, Otiluke's resilient sphere; 5: slots: 2; spells: cone of cold; 6: slots: 1; spells: chain lightning

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