THE SHARED REFERENCE Adventurer

Monster

Drow Gunslinger

Outside your table’s allowed sources

Official reference · WDH · 2014

Creature type
Humanoid
Size
Medium
Armor class
18 (studded leather, shield)
Hit points
84 (13d8 + 26)
Speed
Walk 30 ft.
Challenge rating
4
Alignment
Any alignment
Strength
13
Dexterity
18
Constitution
14
Intelligence
11
Wisdom
13
Charisma
14
Passive Perception
13
Saving Throws
dex: +6; con: +4; wis: +3
Skills
perception: +3; stealth: +8
Senses
darkvision 120 ft.
Languages
Elvish, Undercommon

Traits

Fey Ancestry

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Gunslinger

Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on the drow's ranged attack rolls with a pistol. In addition, the drow ignores 3 and 3 when making ranged attacks with a pistol.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The drow makes two shortsword attacks.

Shortsword

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Poisonous Pistol

Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) poison damage.

Innate Spellcasting

The drow's spellcasting ability is Charisma (spell save DC 12) It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

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