THE SHARED REFERENCE Adventurer

Monster

Drow Inquisitor

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
16 (breastplate)
Hit points
149 (23d8 + 46)
Speed
Walk 30 ft.
Challenge rating
14
Alignment
Neutral Evil
Strength
11
Dexterity
15
Constitution
14
Intelligence
16
Wisdom
21
Charisma
20
Passive Perception
20
Saving Throws
con: +7; wis: +10; cha: +10
Skills
insight: +10; perception: +10; religion: +8; stealth: +7
Senses
darkvision 120 ft.
Languages
Elvish, Undercommon
Condition Immunities
frightened

Traits

Discern Lie

The drow discerns when a creature in earshot speaks a lie in a language the drow knows.

Fey Ancestry

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The drow makes three Death Lance attacks.

Death Lance

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 18 (4d8) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.

Bonus actions

Spectral Dagger (Recharges after a Short or Long Rest)

The drow conjures a floating, spectral dagger within 60 feet of itself. The drow can make a melee spell attack (+10 to hit) against one creature within 5 feet of the dagger. On a hit, the target takes 9 (1d8 + 5) force damage.

The dagger lasts for 1 minute. As a bonus action on later turns, the drow can move the dagger up to 20 feet and repeat the attack against one creature within 5 feet of the dagger.

Spellcasting

The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):

At will: dancing lights, detect magic, message, thaumaturgy

1/day each: clairvoyance, darkness, detect thoughts, dispel magic, faerie fire, levitate (self only), silence, suggestion, true seeing

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