THE SHARED REFERENCE Adventurer

Monster

Drow Mage of Lolth

Outside your table’s allowed sources

Official reference · FRAiF · 2014

Creature type
Humanoid
Size
Medium
Armor class
15
Hit points
81 (18d8)
Speed
Walk 30 ft., Fly 15 ft. (hover)
Challenge rating
7
Alignment
Chaotic Evil
Strength
9
Dexterity
14
Constitution
10
Intelligence
17
Wisdom
13
Charisma
12
Passive Perception
14
Saving Throws
dex: +5; wis: +4
Skills
arcana: +6; perception: +4; stealth: +5
Senses
Darkvision 120 ft.
Languages
Abyssal, Common, Elvish, Undercommon

Traits

Fey Ancestry

The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic can't put the drow to sleep.

Sunlight Sensitivity

While in sunlight, the drow has Disadvantage on attack rolls.

Actions

Multiattack

The drow makes three Abyssal Burst attacks.

Abyssal Burst

Melee Ranged Attack: +6, reach 5 ft. or range 120 ft. Hit: 21 (4d8 + 3) Poison damage.

Spellcasting

The drow casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 14, +6 to hit with spell attacks):

At will: Dancing Lights, Mage Armor (included in AC), Mage Hand, Minor Illusion

1/day: Summon Fiend (demon only)

Underdark Magic (3/Day)

The drow casts Faerie Fire or Misty Step, requiring no Material components and using the same spellcasting ability as Spellcasting.

3/day: Faerie Fire, Misty Step

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