Monster
Drow Mage of Lolth
Outside your table’s allowed sources
Official reference · FRAiF · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15
- Hit points
- 81 (18d8)
- Speed
- Walk 30 ft., Fly 15 ft. (hover)
- Challenge rating
- 7
- Alignment
- Chaotic Evil
- Strength
- 9
- Dexterity
- 14
- Constitution
- 10
- Intelligence
- 17
- Wisdom
- 13
- Charisma
- 12
- Passive Perception
- 14
- Saving Throws
- dex: +5; wis: +4
- Skills
- arcana: +6; perception: +4; stealth: +5
- Senses
- Darkvision 120 ft.
- Languages
- Abyssal, Common, Elvish, Undercommon
Traits
Fey Ancestry
The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic can't put the drow to sleep.
Sunlight Sensitivity
While in sunlight, the drow has Disadvantage on attack rolls.
Actions
Multiattack
The drow makes three Abyssal Burst attacks.
Abyssal Burst
Melee Ranged Attack: +6, reach 5 ft. or range 120 ft. Hit: 21 (4d8 + 3) Poison damage.
The drow casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 14, +6 to hit with spell attacks):
At will: Dancing Lights, Mage Armor (included in AC), Mage Hand, Minor Illusion
1/day: Summon Fiend (demon only)
Underdark Magic (3/Day)
The drow casts Faerie Fire or Misty Step, requiring no Material components and using the same spellcasting ability as Spellcasting.
3/day: Faerie Fire, Misty Step