THE SHARED REFERENCE Adventurer

Monster

Drow Noble

Outside your table’s allowed sources

Official reference · OotA · 2014

Creature type
Humanoid
Size
Medium
Armor class
15 (breastplate)
Hit points
9 (2d8)
Speed
Walk 30 ft.
Challenge rating
1/8
Alignment
Neutral Evil
Strength
11
Dexterity
12
Constitution
11
Intelligence
12
Wisdom
14
Charisma
16
Passive Perception
12
Skills
deception: +5; insight: +4; persuasion: +5; perception: +4
Senses
darkvision 120 ft.
Languages
any two languages, Elvish, Undercommon

Traits

Fey Ancestry

The drow noble has advantage on saving throws against being charmed, and magic can't put the drow noble to sleep.

Sunlight Sensitivity

While in sunlight, the drow noble has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Rapier

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Parry

The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.

Innate Spellcasting

The drow noble's innate spellcasting ability is Charisma (spell save DC 13). The drow noble can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

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