THE SHARED REFERENCE Adventurer

Monster

Drow of Lolth

Outside your table’s allowed sources

Official reference · FRAiF · 2014

Creature type
Humanoid
Size
Medium
Armor class
15
Hit points
13 (3d8)
Speed
Walk 30 ft.
Challenge rating
1/4
Alignment
Chaotic Evil
Strength
10
Dexterity
14
Constitution
10
Intelligence
11
Wisdom
11
Charisma
12
Passive Perception
12
Skills
perception: +2; stealth: +4
Senses
Darkvision 120 ft.
Languages
Common, Elvish, Undercommon

Traits

Fey Ancestry

The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic can't put the drow to sleep.

Sunlight Sensitivity

While in sunlight, the drow has Disadvantage on attack rolls.

Actions

Rapier

Melee Attack: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage.

Drow Hand Crossbow

Ranged Attack: +4, range 30/120 ft. Hit: 4 (1d4 + 2) Piercing damage, and the target makes a saving throw. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition for 1 hour. If the target fails the save by 5 or more, it also has the Unconscious condition while Poisoned in this way. The target wakes up if it takes damage or if a creature within 5 feet of it takes an action to wake it.

Spellcasting

The drow casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 11):

At will: Dancing Lights

1/day: Faerie Fire

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