THE SHARED REFERENCE Adventurer

Monster

Drow Priestess of Lolth

Outside your table’s allowed sources

Official reference · FRAiF · 2014

Creature type
Humanoid
Size
Medium
Armor class
16
Hit points
99 (18d8 + 18)
Speed
Walk 30 ft., Fly 15 ft. (hover)
Challenge rating
8
Alignment
Chaotic Evil
Strength
10
Dexterity
14
Constitution
12
Intelligence
13
Wisdom
18
Charisma
17
Passive Perception
17
Saving Throws
con: +4; wis: +7; cha: +6
Skills
insight: +7; perception: +7; religion: +4; stealth: +5
Senses
Darkvision 120 ft.
Languages
Abyssal, Common, Elvish, Undercommon

Traits

Fey Ancestry

The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic can't put the drow to sleep.

Sunlight Sensitivity

While in sunlight, the drow has Disadvantage on attack rolls.

Actions

Multiattack

The drow makes three Scourge attacks.

Scourge

Melee Attack: +5, reach 10 ft. Hit: 6 (1d6 + 3) Piercing damage plus 17 (5d6) Poison damage.

Spider Vortex (Recharge 5–6)

Constitution Saving Throw: DC 15, each enemy in a 20-foot Emanation originating from the drow. Failure: 33 (6d10) Piercing damage, and the target has the Restrained condition until the start of the drow's next turn. Success: Half damage only.

Spellcasting

The drow casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability:

At will: Dancing Lights, Guidance, Thaumaturgy

Lolth's Blessing (3/Day)

The drow casts Cure Wounds, Darkness, Dispel Magic, or Lesser Restoration, using the same spellcasting ability as Spellcasting.

3/day: Cure Wounds, Darkness, Dispel Magic, Lesser Restoration

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