Monster
Drow Priestess of Lolth
Outside your table’s allowed sources
Official reference · FRAiF · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 16
- Hit points
- 99 (18d8 + 18)
- Speed
- Walk 30 ft., Fly 15 ft. (hover)
- Challenge rating
- 8
- Alignment
- Chaotic Evil
- Strength
- 10
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 13
- Wisdom
- 18
- Charisma
- 17
- Passive Perception
- 17
- Saving Throws
- con: +4; wis: +7; cha: +6
- Skills
- insight: +7; perception: +7; religion: +4; stealth: +5
- Senses
- Darkvision 120 ft.
- Languages
- Abyssal, Common, Elvish, Undercommon
Traits
Fey Ancestry
The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic can't put the drow to sleep.
Sunlight Sensitivity
While in sunlight, the drow has Disadvantage on attack rolls.
Actions
Multiattack
The drow makes three Scourge attacks.
Scourge
Melee Attack: +5, reach 10 ft. Hit: 6 (1d6 + 3) Piercing damage plus 17 (5d6) Poison damage.
Spider Vortex (Recharge 5–6)
Constitution Saving Throw: DC 15, each enemy in a 20-foot Emanation originating from the drow. Failure: 33 (6d10) Piercing damage, and the target has the Restrained condition until the start of the drow's next turn. Success: Half damage only.
The drow casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability:
At will: Dancing Lights, Guidance, Thaumaturgy
Lolth's Blessing (3/Day)
The drow casts Cure Wounds, Darkness, Dispel Magic, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
3/day: Cure Wounds, Darkness, Dispel Magic, Lesser Restoration