THE SHARED REFERENCE Adventurer

Monster

Drow Shadowblade

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
17 (studded leather)
Hit points
150 (20d8 + 60)
Speed
Walk 30 ft.
Challenge rating
11
Alignment
Any alignment
Strength
14
Dexterity
21
Constitution
16
Intelligence
12
Wisdom
14
Charisma
13
Passive Perception
16
Saving Throws
dex: +9; con: +7; wis: +6
Skills
perception: +6; stealth: +9
Senses
darkvision 120 ft.
Languages
Elvish, Undercommon

Traits

Devil's Sight

Magical darkness doesn't impede the drow's darkvision.

Fey Ancestry

The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Sunlight Sensitivity

While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The drow makes three Shadow Sword attacks. One of the attacks can be replaced by a Hand Crossbow attack. The drow can also use Spellcasting to cast darkness.

Shadow Sword

Melee Weapon Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 27 (7d6 + 5) necrotic damage.

Hand Crossbow

Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target regains consciousness if it takes damage or if another creature takes an action to shake it.

Bonus actions

Shadow Step

While in dim light or darkness, the drow teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn.

Spellcasting

The drow casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):

At will: dancing lights, darkness

1/day each: faerie fire, levitate (self only)

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