THE SHARED REFERENCE Adventurer

Monster

Drow Spy

Outside your table’s allowed sources

Official reference · OotA · 2014

Creature type
Humanoid
Size
Medium
Armor class
12
Hit points
27 (6d8)
Speed
Walk 30 ft.
Challenge rating
1
Alignment
Neutral Evil
Strength
10
Dexterity
15
Constitution
10
Intelligence
12
Wisdom
14
Charisma
16
Passive Perception
16
Skills
deception: +5; insight: +4; investigation: +5; perception: +6; persuasion: +5; sleight of hand: +4; stealth: +4
Senses
darkvision 120 ft.
Languages
any two languages, Elvish, Undercommon

Traits

Cunning Action

On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn)

The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Fey Ancestry

The drow spy has advantage on saving throws against being charmed, and magic can't put the drow spy to sleep.

Sunlight Sensitivity

While in sunlight, the drow spy has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The spy makes two melee attacks.

Shortsword

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Innate Spellcasting

The drow spy's innate spellcasting ability is Charisma (spell save DC 13). The drow spy can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

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