Monster
Druid of the Old Ways
Outside your table’s allowed sources
Official reference · GGR · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 14 (hide armor)
- Hit points
- 90 (12d8 + 36)
- Speed
- Walk 30 ft.
- Challenge rating
- 7
- Alignment
- Chaotic Neutral
- Strength
- 11
- Dexterity
- 15
- Constitution
- 16
- Intelligence
- 10
- Wisdom
- 20
- Charisma
- 14
- Passive Perception
- 18
- Saving Throws
- dex: +5; con: +6; wis: +8
- Skills
- nature: +3; perception: +8; survival: +8
- Languages
- Common, Druidic
Traits
Siege Monster
The druid deals double damage to objects and structures.
Speak with Beasts and Plants
The druid can communicate with beasts and plants as if they shared a language.
Actions
Quarterstaff
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.
The druid is a 12th-level Gruul spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared:
Spell slots: 0: spells: druidcraft, produce flame, resistance, thorn whip; 1: slots: 4; spells: cure wounds, faerie fire, thunderwave; 2: slots: 3; spells: beast sense, flame blade, pass without trace; 3: slots: 3; spells: conjure animals, dispel magic, plant growth; 4: slots: 3; spells: dominate beast, freedom of movement, wall of fire; 5: slots: 2; spells: commune with nature, conjure elemental, scrying; 6: slots: 1; spells: transport via plants, wall of thorns