THE SHARED REFERENCE Adventurer

Monster

Druid of the Old Ways

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Official reference · GGR · 2014

Creature type
Humanoid
Size
Medium
Armor class
14 (hide armor)
Hit points
90 (12d8 + 36)
Speed
Walk 30 ft.
Challenge rating
7
Alignment
Chaotic Neutral
Strength
11
Dexterity
15
Constitution
16
Intelligence
10
Wisdom
20
Charisma
14
Passive Perception
18
Saving Throws
dex: +5; con: +6; wis: +8
Skills
nature: +3; perception: +8; survival: +8
Languages
Common, Druidic

Traits

Siege Monster

The druid deals double damage to objects and structures.

Speak with Beasts and Plants

The druid can communicate with beasts and plants as if they shared a language.

Actions

Quarterstaff

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Spellcasting

The druid is a 12th-level Gruul spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared:

Spell slots: 0: spells: druidcraft, produce flame, resistance, thorn whip; 1: slots: 4; spells: cure wounds, faerie fire, thunderwave; 2: slots: 3; spells: beast sense, flame blade, pass without trace; 3: slots: 3; spells: conjure animals, dispel magic, plant growth; 4: slots: 3; spells: dominate beast, freedom of movement, wall of fire; 5: slots: 2; spells: commune with nature, conjure elemental, scrying; 6: slots: 1; spells: transport via plants, wall of thorns

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