Monster
Duergar Hammerer
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 17 (natural armor)
- Hit points
- 33 (6d8 + 6)
- Speed
- Walk 20 ft.
- Challenge rating
- 2
- Alignment
- Lawful Evil
- Strength
- 17
- Dexterity
- 7
- Constitution
- 12
- Intelligence
- 5
- Wisdom
- 5
- Charisma
- 5
- Passive Perception
- 7
- Senses
- darkvision 60 ft.
- Languages
- understands Dwarvish but can't speak
- Immunities
- poison
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Traits
Engine of Pain
Once per turn, a creature that attacks the hammerer can target the duergar trapped in it. The attacker has disadvantage on the attack roll. On a hit, the attack deals an extra 5 (1d10) damage to the hammerer, and the hammerer can respond by using its Multiattack with its reaction.
Siege Monster
The hammerer deals double damage to objects and structures.
Actions
Multiattack
The hammerer makes two attacks: one with its claw and one with its hammer.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Hammer
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.