Monster
Duergar Kavalrachni
Outside your table’s allowed sources
Official reference · MTF · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 16 (scale mail, shield)
- Hit points
- 26 (4d8 + 8)
- Speed
- Walk 25 ft.
- Challenge rating
- 2
- Alignment
- Lawful Evil
- Strength
- 14
- Dexterity
- 11
- Constitution
- 14
- Intelligence
- 11
- Wisdom
- 10
- Charisma
- 9
- Passive Perception
- 10
- Senses
- darkvision 120 ft.
- Languages
- Dwarvish, Undercommon
- Resistances
- poison
Traits
Cavalry Training
When the duergar hits a target with a melee attack while mounted on a female steeder, the steeder can make one melee attack against the same target as a reaction.
Duergar Resilience
The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Sunlight Sensitivity
While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack
The duergar makes two war pick attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 5 (2d4) poison damage.
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Shared Invisibility (Recharges after a Short or Long Rest)
The duergar magically turns invisible for up to 1 hour or until it attacks, it casts a spell, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it. While the invisible duergar is mounted on a female steeder, the steeder is invisible as well. The invisibility ends early on the steeder immediately after it attacks.