THE SHARED REFERENCE Adventurer

Monster

Duergar Soulblade

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Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
14 (leather armor)
Hit points
27 (6d8)
Speed
Walk 25 ft.
Challenge rating
1
Alignment
Any alignment
Strength
16
Dexterity
16
Constitution
10
Intelligence
11
Wisdom
10
Charisma
12
Passive Perception
10
Senses
darkvision 120 ft.
Languages
Dwarvish, Undercommon
Resistances
poison

Traits

Duergar Resilience

The duergar has advantage on saving throws against spells and the charmed, paralyzed, and poisoned conditions.

Sunlight Sensitivity

While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Soulblade

Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) force damage, or 13 (3d6 + 3) force damage while under the effect of Enlarge.

Invisibility (Recharges after a Short or Long Rest)

The duergar magically turns invisible for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

Bonus actions

Enlarge (Recharges after a Short or Long Rest)

For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

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