Monster
Duke Thalamra Vanthampur
Outside your table’s allowed sources
Official reference · BGDIA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 10
- Hit points
- 78 (12d8 + 24)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Lawful Evil
- Strength
- 17
- Dexterity
- 10
- Constitution
- 15
- Intelligence
- 13
- Wisdom
- 16
- Charisma
- 18
- Passive Perception
- 13
- Skills
- deception: +6; insight: +5; intimidation: +6; religion: +3
- Senses
- darkvision 120 ft. (see devil's sight below)
- Languages
- Common, Infernal
Traits
Dark Devotion
Thalamra has advantage on saving throws against being charmed or frightened.
Thalamra can see normally in darkness, both magical and nonmagical, out to a distance of 120 feet.
Actions
Multiattack
Thalamra uses eldritch blast twice or makes two unarmed strikes.
Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 9 (1d10 + 4) force damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Reactions
Hellish Rebuke (1st-Level Spell; 2/Day)
When Thalamra is damaged by a creature within 60 feet of her that she can see, the creature that damaged her is engulfed in hellish flames and must make a DC 14 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save, or half as much damage on a successful one.