THE SHARED REFERENCE Adventurer

Monster

Dum-Dum Goblin

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Official reference · AWM · 2014

Creature type
Humanoid
Size
Small
Armor class
7
Hit points
7
Speed
Walk 30 ft.
Challenge rating
1/4
Alignment
Neutral Evil
Strength
8
Dexterity
14
Constitution
10
Intelligence
10
Wisdom
8
Charisma
8

Traits

Nimble Escape

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Catch me if you can!

Dum-Dum Goblins will opt to run and hide before fighting! A DC 15 Dexterity check must be made before they can be attacked.

Scimitar

Melee Weapon Attack: +4 to hit, one target. Hit: 3 (1d6 +2) slashing damage.

Shortbow

Ranged Weapon Attack: +4 to hit, one target. Hit: 6 (1d6 + 2) piercing damage.

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