Monster
Dum-Dum Goblin
Outside your table’s allowed sources
Official reference · AWM · 2014
- Creature type
- Humanoid
- Size
- Small
- Armor class
- 7
- Hit points
- 7
- Speed
- Walk 30 ft.
- Challenge rating
- 1/4
- Alignment
- Neutral Evil
- Strength
- 8
- Dexterity
- 14
- Constitution
- 10
- Intelligence
- 10
- Wisdom
- 8
- Charisma
- 8
Traits
Nimble Escape
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Catch me if you can!
Dum-Dum Goblins will opt to run and hide before fighting! A DC 15 Dexterity check must be made before they can be attacked.
Scimitar
Melee Weapon Attack: +4 to hit, one target. Hit: 3 (1d6 +2) slashing damage.
Shortbow
Ranged Weapon Attack: +4 to hit, one target. Hit: 6 (1d6 + 2) piercing damage.