Monster
Dusk Hag
Outside your table’s allowed sources
Official reference · ERLW · 2014
- Creature type
- Fey
- Size
- Medium
- Armor class
- 17 (natural armor)
- Hit points
- 82 (15d8 + 15)
- Speed
- Walk 30 ft.
- Challenge rating
- 6
- Alignment
- Neutral Evil
- Strength
- 11
- Dexterity
- 14
- Constitution
- 12
- Intelligence
- 17
- Wisdom
- 16
- Charisma
- 18
- Passive Perception
- 16
- Saving Throws
- int: +6; wis: +6
- Skills
- deception: +7; insight: +6; perception: +6
- Senses
- blindsight 60 ft.
- Languages
- Common, Giant, Infernal
- Condition Immunities
- blinded, charmed, frightened
Traits
Magic Resistance
The hag has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The hag makes two Nightmare Touch attacks.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Nightmare Touch
Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 18 (4d6 + 4) psychic damage. If the target is unconscious, it takes an extra 10 (3d6) psychic damage and is cursed until the hag dies or the curse is removed. The cursed creature's hit point maximum decreases by 5 (1d10) whenever it finishes a long rest.
Reactions
When an unconscious creature the hag can see within 30 feet of her regains consciousness, the hag can force the creature to make a DC 15 Wisdom saving throw. Unless the save succeeds, the creature takes 11 (2d10) psychic damage, and the hag regains hit points equal to the amount of damage taken.
Innate Spellcasting
The hag's spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:
At will: detect magic, disguise self
3/day each: dream, hypnotic pattern, sleep (9d8)
1/day each: legend lore, scrying