THE SHARED REFERENCE Adventurer

Monster

Dusk Hag

Outside your table’s allowed sources

Official reference · ERLW · 2014

Creature type
Fey
Size
Medium
Armor class
17 (natural armor)
Hit points
82 (15d8 + 15)
Speed
Walk 30 ft.
Challenge rating
6
Alignment
Neutral Evil
Strength
11
Dexterity
14
Constitution
12
Intelligence
17
Wisdom
16
Charisma
18
Passive Perception
16
Saving Throws
int: +6; wis: +6
Skills
deception: +7; insight: +6; perception: +6
Senses
blindsight 60 ft.
Languages
Common, Giant, Infernal
Condition Immunities
blinded, charmed, frightened

Traits

Magic Resistance

The hag has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The hag makes two Nightmare Touch attacks.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Nightmare Touch

Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 18 (4d6 + 4) psychic damage. If the target is unconscious, it takes an extra 10 (3d6) psychic damage and is cursed until the hag dies or the curse is removed. The cursed creature's hit point maximum decreases by 5 (1d10) whenever it finishes a long rest.

Reactions

Dream Eater

When an unconscious creature the hag can see within 30 feet of her regains consciousness, the hag can force the creature to make a DC 15 Wisdom saving throw. Unless the save succeeds, the creature takes 11 (2d10) psychic damage, and the hag regains hit points equal to the amount of damage taken.

Innate Spellcasting

The hag's spellcasting ability is Charisma (spell save DC 15). She can innately cast the following spells, requiring no material components:

At will: detect magic, disguise self

3/day each: dream, hypnotic pattern, sleep (9d8)

1/day each: legend lore, scrying

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