THE SHARED REFERENCE Adventurer

Monster

Duskwalker

Outside your table’s allowed sources

Official reference · DSotDQ · 2014

Creature type
Plant
Size
Huge
Armor class
16 (natural armor)
Hit points
138 (12d12 + 60)
Speed
Walk 30 ft.
Challenge rating
9
Alignment
Neutral
Strength
23
Dexterity
8
Constitution
21
Intelligence
12
Wisdom
16
Charisma
12
Passive Perception
13
Languages
Common, Druidic, Elvish, Sylvan
Resistances
bludgeoning, piercing
Vulnerabilities
fire

Traits

False Appearance

While Duskwalker remains motionless, it is indistinguishable from a normal tree.

Siege Monster

Duskwalker deals double damage to objects and structures.

Actions

Multiattack

Duskwalker makes two slam attacks.

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Rock

Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Animate Trees (1/Day)

Duskwalker magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of Duskwalker. The tree remains animate for 1 day or until it dies; until Duskwalker dies or is more than 120 feet from the tree; or until Duskwalker takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Quick preview