THE SHARED REFERENCE Adventurer

Monster

Dust Hulk

Outside your table’s allowed sources

Official reference · BGG · 2014

Creature type
Elemental
Size
Large
Armor class
16 (natural armor)
Hit points
68 (8d10 + 24)
Speed
Fly 30 ft. (hover)
Challenge rating
5
Alignment
Chaotic Neutral
Strength
15
Dexterity
19
Constitution
16
Intelligence
10
Wisdom
12
Charisma
8
Passive Perception
11
Senses
darkvision 60 ft.
Languages
Giant, Terran
Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, restrained

Traits

Air Form

The dust hulk can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch without squeezing.

Death Burst

When the dust hulk dies, it explodes in a burst of dust that fills a 10-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 14 Constitution saving throw or have the blinded condition for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Actions

Multiattack

The dust hulk makes three Slam attacks. It can replace one of these attacks with Stinging Dust.

Slam

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Stinging Dust

One creature of the dust hulk's choice inside its space must make a DC 14 Constitution saving throw. On a failed save, the creature takes 10 (3d6) bludgeoning damage and has the blinded condition until the end of its next turn. On a successful save, the creature takes half as much damage only.

Quick preview