Monster
Dust Mephit
Official reference · MM · 2014
- Creature type
- Elemental
- Size
- Small
- Armor class
- 12
- Hit points
- 17 (5d6)
- Speed
- Walk 30 ft., Fly 30 ft.
- Challenge rating
- 1/2
- Alignment
- Neutral Evil
- Strength
- 5
- Dexterity
- 14
- Constitution
- 10
- Intelligence
- 9
- Wisdom
- 11
- Charisma
- 10
- Passive Perception
- 12
- Skills
- perception: +2; stealth: +4
- Senses
- darkvision 60 ft.
- Languages
- Auran, Terran
- Immunities
- poison
- Condition Immunities
- poisoned
- Vulnerabilities
- fire
Traits
Death Burst
When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Actions
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath (Recharge 6)
The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Innate Spellcasting (1/Day)
The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
At will: sleep