THE SHARED REFERENCE Adventurer

Monster

Dust Mephit

Official reference · MM · 2014

Creature type
Elemental
Size
Small
Armor class
12
Hit points
17 (5d6)
Speed
Walk 30 ft., Fly 30 ft.
Challenge rating
1/2
Alignment
Neutral Evil
Strength
5
Dexterity
14
Constitution
10
Intelligence
9
Wisdom
11
Charisma
10
Passive Perception
12
Skills
perception: +2; stealth: +4
Senses
darkvision 60 ft.
Languages
Auran, Terran
Immunities
poison
Condition Immunities
poisoned
Vulnerabilities
fire

Traits

Death Burst

When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Actions

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath (Recharge 6)

The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day)

The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

At will: sleep

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