THE SHARED REFERENCE Adventurer

Monster

Dust Mephit

Official reference · XMM · 2024

Creature type
Elemental
Size
Small
Armor class
12
Hit points
17 (5d6)
Speed
Walk 30 ft., Fly 30 ft.
Challenge rating
1/2
Alignment
Neutral Evil
Strength
5
Dexterity
14
Constitution
10
Intelligence
9
Wisdom
11
Charisma
10
Passive Perception
12
Skills
perception: +2; stealth: +4
Senses
Darkvision 60 ft.
Languages
Primordial (Auran, Terran)
Immunities
poison
Condition Immunities
exhaustion, poisoned
Vulnerabilities
fire

Traits

Death Burst

The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Claw

Melee Attack: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6)

Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.

Sleep (1/Day)

The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

1/day: Sleep

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