Monster
Dust Mephit
Official reference · XMM · 2024
- Creature type
- Elemental
- Size
- Small
- Armor class
- 12
- Hit points
- 17 (5d6)
- Speed
- Walk 30 ft., Fly 30 ft.
- Challenge rating
- 1/2
- Alignment
- Neutral Evil
- Strength
- 5
- Dexterity
- 14
- Constitution
- 10
- Intelligence
- 9
- Wisdom
- 11
- Charisma
- 10
- Passive Perception
- 12
- Skills
- perception: +2; stealth: +4
- Senses
- Darkvision 60 ft.
- Languages
- Primordial (Auran, Terran)
- Immunities
- poison
- Condition Immunities
- exhaustion, poisoned
- Vulnerabilities
- fire
Traits
Death Burst
The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.
Actions
Claw
Melee Attack: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.
Blinding Breath (Recharge 6)
Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.
Sleep (1/Day)
The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
1/day: Sleep