Monster
Dzaan's Simulacrum
Outside your table’s allowed sources
Official reference · IDRotF · 2014
- Creature type
- Construct
- Size
- Medium
- Armor class
- 10
- Hit points
- 24 (9d8 + 9)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Lawful Evil
- Strength
- 10
- Dexterity
- 11
- Constitution
- 12
- Intelligence
- 16
- Wisdom
- 13
- Charisma
- 15
- Passive Perception
- 11
- Saving Throws
- int: +5; wis: +3
- Skills
- arcana: +5; deception: +4; history: +5
- Languages
- Abyssal, Common, Giant, Infernal
Actions
Melee Spell Attack: +5 to hit, reach 5 ft., one creature (the attack roll has advantage if the target is wearing armor made of metal). Hit: 9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn.
The simulacrum hurls a bubble of acid at one creature it can see within 60 feet of it, or at two such creatures that are within 5 feet of each other. A target must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) acid damage.
Magic Missile (1st-Level Spell; Requires a Spell Slot)
The simulacrum creates three darts of magical force. Each dart unerringly strikes one creature the simulacrum can see within 120 feet of it, dealing 3 (1d4 + 1) force damage. If the simulacrum casts this spell using a 2nd-level spell slot, it creates one more dart.
The simulacrum is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Spell slots: 0: spells: acid splash, light, minor illusion, shocking grasp; 1: slots: 2; spells: detect magic, disguise self, magic missile*; 2: slots: 2; spells: invisibility, levitate, phantasmal force
*See "Actions" below.