THE SHARED REFERENCE Adventurer

Monster

Dzaan's Simulacrum

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Official reference · IDRotF · 2014

Creature type
Construct
Size
Medium
Armor class
10
Hit points
24 (9d8 + 9)
Speed
Walk 30 ft.
Challenge rating
1
Alignment
Lawful Evil
Strength
10
Dexterity
11
Constitution
12
Intelligence
16
Wisdom
13
Charisma
15
Passive Perception
11
Saving Throws
int: +5; wis: +3
Skills
arcana: +5; deception: +4; history: +5
Languages
Abyssal, Common, Giant, Infernal

Actions

Shocking Grasp (Cantrip)

Melee Spell Attack: +5 to hit, reach 5 ft., one creature (the attack roll has advantage if the target is wearing armor made of metal). Hit: 9 (2d8) lightning damage, and the target can't take reactions until the start of its next turn.

Acid Splash (Cantrip)

The simulacrum hurls a bubble of acid at one creature it can see within 60 feet of it, or at two such creatures that are within 5 feet of each other. A target must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) acid damage.

Magic Missile (1st-Level Spell; Requires a Spell Slot)

The simulacrum creates three darts of magical force. Each dart unerringly strikes one creature the simulacrum can see within 120 feet of it, dealing 3 (1d4 + 1) force damage. If the simulacrum casts this spell using a 2nd-level spell slot, it creates one more dart.

Spellcasting

The simulacrum is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Spell slots: 0: spells: acid splash, light, minor illusion, shocking grasp; 1: slots: 2; spells: detect magic, disguise self, magic missile*; 2: slots: 2; spells: invisibility, levitate, phantasmal force

*See "Actions" below.

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