Monster
Echo of Demogorgon
Outside your table’s allowed sources
Official reference · BGG · 2014
- Creature type
- Fiend
- Size
- Large
- Armor class
- 14 (natural armor)
- Hit points
- 85 (10d10 + 30)
- Speed
- Walk 40 ft.
- Challenge rating
- 6
- Alignment
- Chaotic Evil
- Strength
- 22
- Dexterity
- 10
- Constitution
- 17
- Intelligence
- 10
- Wisdom
- 12
- Charisma
- 14
- Passive Perception
- 17
- Saving Throws
- str: +9; cha: +5
- Skills
- perception: +7
- Senses
- darkvision 60 ft.
- Languages
- Abyssal, Giant, Orc
- Resistances
- cold, fire, lightning
- Condition Immunities
- charmed, frightened
Traits
The echo has advantage on saving throws against spells and other magical effects.
Wakeful
When one of the echo's heads is asleep, its other head is awake.
Actions
Multiattack
The echo makes two Tentacle attacks.
Tentacle
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 9 (2d8) necrotic damage.
Bonus actions
Discordant Screams
The echo directs its frenzied howls at one creature it can see within 60 feet of itself. The target must succeed on a DC 13 Wisdom saving throw or suffer one of the following effects of the echo's choice: