THE SHARED REFERENCE Adventurer

Monster

Eira

Outside your table’s allowed sources

Official reference · TftYP · 2014

Creature type
Humanoid
Size
Medium
Armor class
11, 16
Hit points
27 (5d8 + 5)
Speed
Walk 35 ft.
Challenge rating
2
Alignment
Any alignment
Strength
10
Dexterity
12
Constitution
13
Intelligence
12
Wisdom
15
Charisma
11
Passive Perception
14
Skills
medicine: +4; nature: +3; perception: +4
Senses
darkvision 60 ft.
Languages
Druidic plus any two languages, Elvish

Traits

Fey Ancestry

Eira has advantage on saving throws against being charmed, and magic can't put Eira to sleep.

Mask of the Wild

Eira can attempt to hide even when they are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Actions

Quarterstaff

Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Spellcasting

Eira is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Spell slots: 0: spells: druidcraft, produce flame, shillelagh; 1: slots: 4; spells: entangle, longstrider, speak with animals, thunderwave; 2: slots: 3; spells: animal messenger, barkskin

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