Monster
Eira
Outside your table’s allowed sources
Official reference · TftYP · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 11, 16
- Hit points
- 27 (5d8 + 5)
- Speed
- Walk 35 ft.
- Challenge rating
- 2
- Alignment
- Any alignment
- Strength
- 10
- Dexterity
- 12
- Constitution
- 13
- Intelligence
- 12
- Wisdom
- 15
- Charisma
- 11
- Passive Perception
- 14
- Skills
- medicine: +4; nature: +3; perception: +4
- Senses
- darkvision 60 ft.
- Languages
- Druidic plus any two languages, Elvish
Traits
Fey Ancestry
Eira has advantage on saving throws against being charmed, and magic can't put Eira to sleep.
Mask of the Wild
Eira can attempt to hide even when they are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Actions
Quarterstaff
Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Eira is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Spell slots: 0: spells: druidcraft, produce flame, shillelagh; 1: slots: 4; spells: entangle, longstrider, speak with animals, thunderwave; 2: slots: 3; spells: animal messenger, barkskin