THE SHARED REFERENCE Adventurer

Monster

Ekengarik

Outside your table’s allowed sources

Official reference · CoA · 2014

Creature type
Fiend
Size
Large
Armor class
16 (natural armor)
Hit points
231 (22d10 + 110)
Speed
Walk 30 ft.
Challenge rating
16
Alignment
Lawful Evil
Strength
23
Dexterity
16
Constitution
21
Intelligence
14
Wisdom
17
Charisma
21
Passive Perception
13
Saving Throws
con: +10; cha: +10
Skills
deception: +10; insight: +8; persuasion: +10
Senses
blindsight 30 ft., darkvision 120 ft.
Languages
Common, Formian, telepathy 120 ft.
Resistances
acid, lightning, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks; cond: True
Immunities
cold, fire, poison
Condition Immunities
charmed, poisoned

Traits

Hive Mind

All fiendish formians within 1 mile of Ekengarik can telepathically communicate with each other and Ekengarik.

Regeneration

Ekengarik regenerates 10 hit points at the start of her turn, unless she took radiant damage in the last round.

Actions

Multiattack

Ekengarik makes three Bite attacks. She can replace one of the attacks with an Acid Spray (if available) attack or a use of Spellcasting.

Bite

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage and the target must make a DC 19 Constitution saving throw. On a failed save, the target's Strength score is reduced by 2 (1d4). The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.

Acid Spray (Recharge 5–6)

Ekengarik spits acid at one creature within 60 feet of her, or two creatures within 60 feet of her and 5 feet of each other. Targets must make a DC 18 Dexterity saving throw, taking 33 (6d10) acid damage on a failed saving throw, or half as much on a successful one.

Reactions

Hardened Carapace (Recharge 4–6)

When hit with an attack, Ekengarik temporarily hardens her carapace, reducing her speed to 0 and increasing her AC by 5 until the start of her next turn.

Spellcasting

Ekengarik casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):

At will: Detect Magic, Dispel Magic, Heroism, Magic Missile

1/day each: Evard's Black Tentacles, Cone of Cold, Confusion, Dimension Door, Geas, Invisibility, Prismatic Wall, Slow

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