Monster
Eldritch Eddy
Outside your table’s allowed sources
Official reference · NF · 2014
- Creature type
- Construct
- Size
- Large
- Armor class
- 11
- Hit points
- 144 (17d10 + 51)
- Speed
- Walk 10 ft., Fly 40 ft. (hover)
- Challenge rating
- 6
- Alignment
- Chaotic Neutral
- Strength
- 10
- Dexterity
- 12
- Constitution
- 16
- Intelligence
- 12
- Wisdom
- 9
- Charisma
- 17
- Passive Perception
- 9
- Saving Throws
- dex: +4; int: +4; cha: +6
- Senses
- Blindsight 60 ft.
- Languages
- understands Common plus one other language but can't speak
- Resistances
- force
- Immunities
- fire, lightning
- Condition Immunities
- charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Traits
Magic Resistance
The eddy has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The eddy makes two attacks, using Searing Swipe or Arcane Bolt in any combination.
Searing Swipe
Melee Attack: +6, reach 10 ft. Hit: 13 (3d6 + 3) Fire or Lightning damage (eddy's choice).
Arcane Bolt
Ranged Attack: +6, range 120 ft. Hit: 14 (2d10 + 3) Force damage.
Reactions
Eldritch Overload
Trigger: The eddy takes damage. Response:Strength Saving Throw: DC 14, each creature of the eddy's choice in a 5-foot Emanation originating from the eddy. Failure: 7 (2d6) Force damage, and the target has the Prone condition.