Monster
Eldritch Horror Hatchling
Outside your table’s allowed sources
Official reference · KftGV · 2014
- Creature type
- Monstrosity
- Size
- Large
- Armor class
- 14 (natural armor), 11
- Hit points
- 39 (6d10 + 6)
- Speed
- Walk 30 ft., Burrow 10 ft.
- Challenge rating
- 2
- Alignment
- Unaligned
- Strength
- 17
- Dexterity
- 11
- Constitution
- 13
- Intelligence
- 1
- Wisdom
- 13
- Charisma
- 6
- Passive Perception
- 11
- Senses
- darkvision 60 ft., tremorsense 60 ft.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) poison damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the eldritch horror hatchling can bite only the grappled creature and has advantage on attack rolls to do so.
Acid Spray (Recharge 6)
The eldritch horror hatchling spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.