THE SHARED REFERENCE Adventurer

Monster

Elemental Cultist

Official reference · XMM · 2024

Creature type
Humanoid
Size
Small/Medium
Armor class
16
Hit points
135 (18d8 + 54)
Speed
Walk 30 ft.
Challenge rating
8
Alignment
Chaotic Evil
Strength
18
Dexterity
12
Constitution
16
Intelligence
14
Wisdom
18
Charisma
12
Passive Perception
17
Initiative
+4
Saving Throws
con: +6; wis: +7
Skills
arcana: +5; perception: +7; religion: +5
Languages
Common, Primordial

Actions

Multiattack

The cultist makes three attacks, using Elemental Flail or Elemental Claw in any combination.

Elemental Flail

Melee Attack: +7, reach 5 ft. Hit: 25 (6d6 + 4) damage of a type chosen by the cultist: Acid, Cold, Fire, Lightning, or Thunder.

Elemental Claw

Ranged Attack: +7, range 120 ft. Hit: 22 (4d10) damage of a type chosen by the cultist: Acid, Cold, Fire, Lightning, or Thunder. If the target is a Medium or smaller creature, the cultist moves the target up to 10 feet straight toward or away from itself.

Reactions

Elemental Absorption (1/Day)

Trigger: The cultist takes Acid, Cold, Fire, Lightning, or Thunder damage. Response: The cultist gives itself Resistance to that instance of damage and gains 10 Temporary Hit Points.

Spellcasting

The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):

At will: Elementalism, Mage Hand

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