Monster
Elephant
Official reference · XMM · 2024
- Creature type
- Beast
- Size
- Huge
- Armor class
- 12
- Hit points
- 76 (8d12 + 24)
- Speed
- Walk 40 ft.
- Challenge rating
- 4
- Alignment
- Unaligned
- Strength
- 22
- Dexterity
- 9
- Constitution
- 17
- Intelligence
- 3
- Wisdom
- 11
- Charisma
- 6
- Passive Perception
- 10
Actions
Multiattack
The elephant makes two Gore attacks.
Gore
Melee Attack: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus actions
Trample
Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.