THE SHARED REFERENCE Adventurer

Monster

Emberhorn Minotaur

Outside your table’s allowed sources

Official reference · PotA · 2014

Creature type
Monstrosity
Size
Large
Armor class
14 (natural armor)
Hit points
76 (9d10 + 27)
Speed
Walk 40 ft.
Challenge rating
3
Alignment
Chaotic Evil
Strength
18
Dexterity
11
Constitution
16
Intelligence
6
Wisdom
16
Charisma
9
Passive Perception
17
Skills
perception: +7
Senses
darkvision 60 ft.
Languages
Abyssal
Immunities
fire

Traits

Charge

If the minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Labyrinthine Recall

The minotaur can perfectly recall any path it has traveled.

Reckless

At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Burning Breath (Recharge 5–6)

The minotaur exhales a cloud of burning embers in a 15-foot cone. Each creature in that area must succeed on a DC 14 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

Greataxe

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

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