THE SHARED REFERENCE Adventurer

Monster

Embric

Outside your table’s allowed sources

Official reference · WDH · 2014

Creature type
Humanoid
Size
Medium
Armor class
15 (studded leather)
Hit points
65 (10d8 + 20)
Speed
Walk 30 ft.
Challenge rating
2
Alignment
Neutral Good
Strength
15
Dexterity
16
Constitution
14
Intelligence
14
Wisdom
11
Charisma
14
Passive Perception
10
Saving Throws
str: +4; dex: +5; wis: +2
Skills
athletics: +4; deception: +4
Senses
darkvision 60 ft.
Languages
Common, Primordial

Actions

Multiattack

Embric makes three melee attacks: two with its scimitar and one with its dagger. Or Embric makes two ranged attacks with its daggers.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger

Melee Weapon Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry

Embric adds 2 to its AC against one melee attack that would hit it. To do so, Embric must see the attacker and be wielding a melee weapon.

Innate Spellcasting

Embric's spellcasting ability is Constitution (+4 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: produce flame

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