Monster
Emerald Claw Commander
Outside your table’s allowed sources
Official reference · EFA · 2014
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 20
- Hit points
- 78 (12d8 + 24)
- Speed
- Walk 30 ft.
- Challenge rating
- 4
- Alignment
- Lawful Evil
- Strength
- 18
- Dexterity
- 11
- Constitution
- 15
- Intelligence
- 15
- Wisdom
- 12
- Charisma
- 14
- Passive Perception
- 13
- Initiative
- +2
- Saving Throws
- con: +4; wis: +3
- Skills
- athletics: +6; intimidation: +4; perception: +3
- Languages
- Common, Dwarvish
Traits
Aura of Authority
While in a 30-foot Emanation originating from the commander, the commander and its allies have Advantage on attack rolls and saving throws, provided the commander doesn't have the Incapacitated condition.
Actions
Multiattack
The commander makes two attacks, using Flail or Javelin in any combination.
Flail
Melee Attack: +6, reach 5 ft. Hit: 8 (1d8 + 4) Bludgeoning damage—plus 7 (2d6) Necrotic damage if the commander is Bloodied—and the target has Disadvantage on its next attack roll before the start of the commander's next turn.
Javelin
Melee Ranged Attack: +6, reach 5 ft. or range 30/120 ft. Hit: 7 (1d6 + 4) Piercing damage—plus 7 (2d6) Necrotic damage if the commander is Bloodied.