Monster
Emerald Claw Knight
Outside your table’s allowed sources
Official reference · EFA · 2014
- Creature type
- Humanoid
- Size
- Small/Medium
- Armor class
- 18
- Hit points
- 52 (8d8 + 16)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Lawful Evil
- Strength
- 17
- Dexterity
- 11
- Constitution
- 14
- Intelligence
- 13
- Wisdom
- 10
- Charisma
- 13
- Passive Perception
- 12
- Saving Throws
- wis: +2
- Skills
- athletics: +5; perception: +2
- Languages
- Common, Dwarvish
Actions
Multiattack
The knight makes two attacks, using Flail or Javelin in any combination.
Flail
Melee Attack: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage—plus 4 (1d8) Necrotic damage if the knight is Bloodied—and the target has Disadvantage on its next attack roll before the start of the knight's next turn.
Javelin
Melee Ranged Attack: +5, reach 5 ft. or range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage—plus 4 (1d8) Necrotic damage if the knight is Bloodied.