THE SHARED REFERENCE Adventurer

Monster

Emerald Dragon Wyrmling

Outside your table’s allowed sources

Official reference · FTD · 2014

Creature type
Dragon
Size
Medium
Armor class
16 (natural armor)
Hit points
39 (6d8 + 12)
Speed
Walk 30 ft., Burrow 20 ft., Fly 60 ft.
Challenge rating
2
Alignment
Lawful Neutral
Strength
15
Dexterity
12
Constitution
15
Intelligence
14
Wisdom
12
Charisma
14
Passive Perception
15
Saving Throws
dex: +3; con: +4; wis: +3; cha: +4
Skills
arcana: +4; deception: +4; perception: +5; stealth: +3
Senses
blindsight 10 ft., darkvision 60 ft.
Languages
Draconic, telepathy 120 ft.
Resistances
fire, psychic

Traits

Tunneler

The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 3 (1d6) psychic damage.

Disorienting Breath (Recharge 5–6)

The dragon exhales a wave of psychic dissonance in a 15-foot cone. Each creature in that area must make a DC 12 Intelligence saving throw. On a failed save, the creature takes 17 (5d6) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d4 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.

Spellcasting (Psionics)

The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 12):

At will: mage hand (the hand is invisible), minor illusion

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