Monster
Emerald Enclave Scout
Outside your table’s allowed sources
Official reference · OotA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 16 (breastplate)
- Hit points
- 19 (3d8 + 6)
- Speed
- Walk 25 ft.
- Challenge rating
- 1/2
- Alignment
- Lawful Neutral
- Strength
- 11
- Dexterity
- 14
- Constitution
- 14
- Intelligence
- 11
- Wisdom
- 13
- Charisma
- 11
- Passive Perception
- 15
- Skills
- nature: +4; perception: +5; stealth: +6; survival: +5
- Senses
- darkvision 60 ft.
- Languages
- Common, Dwarvish
- Resistances
- poison
Traits
Dwarven Resilience
The scout has advantage on saving throws against poison.
Keen Hearing and Sight
The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack
The scout makes two melee attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.