THE SHARED REFERENCE Adventurer

Monster

Enchanter Wizard

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
12, 15
Hit points
49 (11d8)
Speed
Walk 30 ft.
Challenge rating
5
Alignment
Any alignment
Strength
9
Dexterity
14
Constitution
11
Intelligence
17
Wisdom
12
Charisma
11
Passive Perception
11
Saving Throws
int: +6; wis: +4
Skills
arcana: +6; history: +6
Languages
any four languages

Actions

Multiattack

The enchanter makes three Arcane Burst attacks.

Arcane Burst

Melee Spell Ranged Spell Attack: +6 to hit, reach 5 ft. or range 120 ft., one target. Hit: 19 (3d10 + 3) psychic damage.

Reactions

Instinctive Charm (Recharge 4–6)

When a visible creature within 30 feet of the enchanter makes an attack roll against it, the enchanter forces the attacker to make a DC 14 Wisdom saving throw. On a failed save, the attacker redirects the attack roll to the creature closest to it, other than the enchanter or itself. If multiple eligible creatures are closest, the attacker chooses which one to target.

Spellcasting

The enchanter casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

At will: friends, mage hand, message

2/day each: charm person, mage armor, hold person, invisibility, suggestion, tongues

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