THE SHARED REFERENCE Adventurer

Monster

Equinal Guardinal

Outside your table’s allowed sources

Official reference · MPP · 2014

Creature type
Celestial
Size
Large
Armor class
15 (natural armor)
Hit points
93 (11d10 + 33)
Speed
Walk 50 ft.
Challenge rating
6
Alignment
Neutral Good
Strength
23
Dexterity
16
Constitution
17
Intelligence
15
Wisdom
14
Charisma
12
Passive Perception
15
Saving Throws
str: +9; con: +6
Skills
athletics: +9; perception: +5; religion: +5
Languages
Celestial, Common
Resistances
radiant
Condition Immunities
charmed, frightened

Traits

Headfirst Charge

If the equinal moves at least 30 feet in a straight line toward a creature and ends within 5 feet of it, that creature must succeed on a DC 17 Strength saving throw or take 14 (4d6) bludgeoning damage and have the prone condition.

Actions

Multiattack

The equinal makes two Fist attacks.

Fist

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 3 (1d6) radiant damage.

Rock

Ranged Weapon Attack: +9 to hit, range 60/180 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or have the prone condition.

Shout (Recharge 6)

The equinal lets out a booming shout. Each creature within 30 feet of the equinal must succeed on a DC 14 Constitution saving throw or have the stunned condition until the end of the equinal's next turn.

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