THE SHARED REFERENCE Adventurer

Monster

Erinyes

Official reference · MM · 2014

Creature type
Fiend
Size
Medium
Armor class
18 (plate armor)
Hit points
153 (18d8 + 72)
Speed
Walk 30 ft., Fly 60 ft.
Challenge rating
12
Alignment
Lawful Evil
Strength
18
Dexterity
16
Constitution
18
Intelligence
14
Wisdom
14
Charisma
18
Passive Perception
12
Saving Throws
dex: +7; con: +8; wis: +6; cha: +8
Senses
truesight 120 ft.
Languages
Infernal, telepathy 120 ft.
Resistances
cold, resist: bludgeoning, piercing, slashing; note: from nonmagical attacks that aren't silvered; cond: True
Immunities
fire, poison
Condition Immunities
poisoned

Traits

Hellish Weapons

The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks).

Magic Resistance

The erinyes has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The erinyes makes three attacks.

Longsword

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.

Longbow

Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.

Reactions

Parry

The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon.

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