Monster
Eternal Flame Guardian
Outside your table’s allowed sources
Official reference · PotA · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 17 (breastplate, shield), 15
- Hit points
- 45 (7d8 + 14)
- Speed
- Walk 30 ft.
- Challenge rating
- 2
- Alignment
- Chaotic Evil
- Strength
- 15
- Dexterity
- 13
- Constitution
- 14
- Intelligence
- 8
- Wisdom
- 11
- Charisma
- 13
- Passive Perception
- 12
- Skills
- intimidation: +3; perception: +2
- Languages
- Common
- Resistances
- fire
Traits
Flaming Weapon (Recharges after a Short or Long Rest)
As a bonus action, the guard can wreath one melee weapon it is wielding in flame. The guard is unharmed by this fire, which lasts until the end of the guard's next turn. While wreathed in flame, the weapon deals an extra 3 (1d6) fire damage on a hit.
Actions
Multiattack
The guard makes two melee attacks.
Longsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.