THE SHARED REFERENCE Adventurer

Monster

Ettin Ceremorph

Outside your table’s allowed sources

Official reference · BGG · 2014

Creature type
Aberration
Size
Large
Armor class
15 (natural armor)
Hit points
104 (11d10 + 44)
Speed
Walk 40 ft.
Challenge rating
8
Alignment
Lawful Evil
Strength
18
Dexterity
14
Constitution
18
Intelligence
18
Wisdom
15
Charisma
14
Passive Perception
18
Saving Throws
int: +7; wis: +5
Skills
perception: +8
Senses
darkvision 120 ft.
Languages
Deep Speech, Giant, telepathy 60 ft., Undercommon
Resistances
psychic
Condition Immunities
charmed, frightened, stunned, unconscious

Traits

Magic Resistance

The ceremorph has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The ceremorph makes one Slam attack and one Tentacles attack. The ceremorph can replace one of the attacks with a Mind Bolt attack, if available.

Slam

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage.

Tentacles

Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Large or smaller, it has the grappled condition (escape DC 14) and must succeed on a DC 15 Intelligence saving throw or have the stunned condition until this grapple ends.

Extract Brain

Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated Humanoid grappled by the ceremorph. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the ceremorph kills the target by extracting and devouring its brain.

Mind Bolt (3/Day)

Ranged Spell Attack: +7 to hit, range 120 ft., one creature. Hit: 17 (2d12 + 4) psychic damage, and the target must succeed on a DC 15 Intelligence saving throw or have the stunned condition until the end of its next turn.

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