Monster
Evil Mage
Outside your table’s allowed sources
Official reference · HftT · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 12
- Hit points
- 22 (5d8)
- Speed
- Walk 30 ft.
- Challenge rating
- 1
- Alignment
- Lawful Evil
- Strength
- 9
- Dexterity
- 14
- Constitution
- 11
- Intelligence
- 17
- Wisdom
- 12
- Charisma
- 11
- Passive Perception
- 11
- Saving Throws
- int: +5; wis: +3
- Skills
- arcana: +5; history: +5
- Languages
- Common, Draconic, Dwarvish, Elvish
Actions
Quarterstaff
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 -1) bludgeoning damage.
The mage is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13, +5 to hit with spell attacks). The mage knows the following spells from the wizard's spell list:
Spell slots: 0: spells: light, mage hand, shocking grasp; 1: spells: charm person, magic missile; slots: 4; 2: spells: hold person, misty step; slots: 3