THE SHARED REFERENCE Adventurer

Monster

Evoker Archmage

Outside your table’s allowed sources

Official reference · AU · 2014

Creature type
Humanoid
Size
Medium
Armor class
16
Hit points
214 (39d8 + 39)
Speed
Walk 30 ft., Fly 30 ft.
Challenge rating
15
Alignment
Neutral
Strength
10
Dexterity
16
Constitution
12
Intelligence
20
Wisdom
15
Charisma
16
Passive Perception
17
Initiative
+8
Skills
arcana: +15; history: +10; intimidation: +8; perception: +7
Languages
Common plus five other languages

Traits

Evocation Sculptor

When the archmage casts a spell that creates an area of effect, it can choose itself and up to five other creatures it can see, sculpting the spell's energy around them. A chosen creature automatically succeeds on its saving throw against the spell, and it takes no damage if it would normally take half damage on a successful save.

Magic Resistance

The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The archmage makes four Arcane Burst attacks. It can replace one attack with a use of Spellcasting to cast Shatter.

Arcane Burst

Melee Ranged Attack: +10, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

Spellcasting

The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):

At will: Detect Magic, Mage Armor (included in AC), Mage Hand, Prestidigitation, Shatter (level 3 version)

Evocation Barrage (Recharge 5–6)

The archmage casts Fireball, Ice Storm, or Lightning Bolt twice in any combination, using the same spellcasting ability as Spellcasting.

Recharge: 5: Fireball, Ice Storm, Lightning Bolt

Protective Magic (3/Day)

The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

3/day: Counterspell, Shield

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