THE SHARED REFERENCE Adventurer

Monster

Evoker Wizard

Outside your table’s allowed sources

Official reference · MPMM · 2014

Creature type
Humanoid
Size
Medium
Armor class
12, 15
Hit points
121 (22d8 + 22)
Speed
Walk 30 ft.
Challenge rating
9
Alignment
Any alignment
Strength
9
Dexterity
14
Constitution
12
Intelligence
17
Wisdom
12
Charisma
11
Passive Perception
11
Saving Throws
int: +7; wis: +5
Skills
arcana: +7; history: +7
Languages
any four languages

Actions

Multiattack

The evoker makes three Arcane Burst attacks.

Arcane Burst

Melee Spell Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 25 (4d10 + 3) force damage.

Sculpted Explosion (Recharge 4–6)

The evoker unleashes a magical explosion of a particular damage type: cold, fire, lightning, or thunder. The magic erupts in a 20-foot-radius sphere centered on a point within 150 feet of the evoker. Each creature in that area must make a DC 15 Dexterity saving throw. The evoker can select up to three creatures it can see in the area to ignore the spell, as the evoker sculpts the spell's energy around them. On a failed save, a creature takes 40 (9d8) damage of the chosen type and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone.

Spellcasting

The evoker casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

At will: light, mage hand, message, prestidigitation

2/day each: ice storm, lightning bolt, mage armor

1/day each: wall of ice

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