Monster
Expert
Outside your table’s allowed sources
Official reference · ESK · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 14 (studded leather)
- Hit points
- 11 (2d8 + 2)
- Speed
- Walk 30 ft.
- Strength
- 10
- Dexterity
- 15
- Constitution
- 12
- Intelligence
- 13
- Wisdom
- 10
- Charisma
- 14
- Passive Perception
- 10
- Saving Throws
- dex: +4
- Skills
- acrobatics: +4; performance: +4; persuasion: +4; sleight of hand: +4; stealth: +4
- Languages
- Common, plus one of your choice
Traits
Helpful
The expert can take the Help action as a bonus action.
Tools
The expert has thieves' tools and a musical instrument.
Actions
Shortsword
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Dagger
Melee Weapon Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Shortbow
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.