THE SHARED REFERENCE Adventurer

Monster

Expert

Outside your table’s allowed sources

Official reference · SDW · 2014

Creature type
Humanoid
Size
Medium
Armor class
16 (studded leather)
Hit points
55 (10d8 + 10)
Speed
Walk 30 ft.
Strength
10
Dexterity
18
Constitution
12
Intelligence
14
Wisdom
10
Charisma
14
Passive Perception
10
Saving Throws
dex: +8
Skills
acrobatics: +12; performance: +6; persuasion: +6; sleight of hand: +8; stealth: +12
Languages
Common, plus one of your choice

Traits

Helpful

The expert can take the Help action as a bonus action, and the creature who receives the help gains a 1d6 bonus to the d20 roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack's damage roll against one target.

Evasion

When the expert is not incapacitated and subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed.

Tools

The expert has thieves' tools and a musical instrument.

Actions

Extra Attack

The expert can attack twice, instead of once, whenever it takes the attack action on its turn.

Shortsword

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Dagger

Melee Weapon Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Shortbow

Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

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