Monster
Expert
Outside your table’s allowed sources
Official reference · SLW · 2014
- Creature type
- Humanoid
- Size
- Medium
- Armor class
- 15 (studded leather)
- Hit points
- 44 (8d8 + 8)
- Speed
- Walk 30 ft.
- Strength
- 10
- Dexterity
- 16
- Constitution
- 12
- Intelligence
- 14
- Wisdom
- 10
- Charisma
- 14
- Passive Perception
- 10
- Saving Throws
- dex: +6
- Skills
- acrobatics: +9; performance: +5; persuasion: +5; sleight of hand: +6; stealth: +9
- Languages
- Common, plus one of your choice
Traits
Helpful
The expert can take the Help action as a bonus action, and the creature who receives the help gains a 1d6 bonus to the d20 roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack's damage roll against one target.
Tools
The expert has thieves' tools and a musical instrument.
Actions
Extra Attack
The expert can attack twice, instead of once, whenever it takes the Attack action on its turn.
Shortsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Dagger
Melee Weapon Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Shortbow
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.