THE SHARED REFERENCE Adventurer

Monster

Eyedrake

Outside your table’s allowed sources

Official reference · FTD · 2014

Creature type
Aberration
Size
Large
Armor class
16 (natural armor)
Hit points
119 (14d10 + 42)
Speed
Fly 30 ft. (hover)
Challenge rating
8
Alignment
Lawful Evil
Strength
16
Dexterity
10
Constitution
16
Intelligence
14
Wisdom
14
Charisma
16
Passive Perception
18
Saving Throws
con: +6; wis: +5
Skills
perception: +8; stealth: +6
Senses
darkvision 120 ft.
Languages
Deep Speech, Draconic
Condition Immunities
prone

Traits

Unusual Nature

The eyedrake doesn't require food or drink.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

Antimagic Breath (Recharge 6)

The eyedrake emits a magic wave in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 39 (6d12) force damage on a failed save, or half as much damage on a successful one. Every spell of 3rd level or lower ends on creatures and objects of the eyedrake's choice in that area.

Eye Rays

The eyedrake shoots three of the following magical eye rays at random (reroll duplicates), each ray targeting one creature it can see within 60 feet of it:

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